![]() One player has 17 white geese, arranged on the board as shown at right (Figure 1). The most powerful spots are the middle spots of the second square, because they are the entry points for moving to the inner or outer square. And maneuvering to block in all of the opponent's pieces is the most devious way to win. Forming combinations where you can get a Mill in two different directions such that your opponent can block only one of them is a little more subtle. Blocking the opponent from getting three in a row by placing a stone in the opponent's line is the most direct approach. The player who first is reduced to only two stones remaining, or who cannot move any stone on the board, loses the game. This freedom gives the player greater mobility to block the other player from forming a Mill. When one player has only 3 stones left on the board, that player may jump to any open spot on the board, instead of moving to an adjacent spot. Players may not pass a turn a stone must be moved, even if it is to the player's disadvantage. A Mill which is opened and then closed again on a later turn is considered a new row. Anytime a player manages to close a Mill (form a row of three), the player removes an opponent stone. Once all the stones have been placed, the players take turns moving one of their stones along the lines to an adjacent open spot. Whenever a player forms a row of three, called a "Mill," that player removes one of the opponent's stones from the board, provided that a stone may not be taken from a Mill. The three diagonal spots at the corners do not count as a row because they are not connected by lines.Ĭapturing. The objective is to get three stones of one's own color in a line on any three adjoining spots, vertically or horizontally. They take turns placing one stone at a time on the intersections of the board. The board begins empty, and the two players each use nine stones of their own color. It is the best of the so-called row-of-three games, the simplest of which is, of course, Tic-Tac-Toe. The game has been and continues to be popular in many countries. The board pattern has been found on ancient Egyptian roofing tiles, Roman and Greek buildings, an English wall dating from 1200, and even choir stalls in old English cathedrals. Nine Men's Morris, or Mill (Mühle), is one of the oldest board games known. So try to surround the remaining 4 enemies. If you play with real people, the end is a draw. When you have less than 8, it's hazardous to let the opponent run around, and then you will become 3. Finally, remove all the pieces except the corner.The third party comes to block the Mill you are completing.Give priority to remove pieces that are trying to close a Mill.Then, the supporting piece units have closed a Mill.The supporting piece block may interfere with your piece block first. ![]() Don't move the fort unless the opponent withdraws.PS: the two roles of Fortress root support cannot overlap! Moving strategy Check 1-2: the purpose is to force the opponent's piece to become a fortress. Support 3-4 fortresses: try to close a Mill during the movement. ![]() Otherwise, don't tear down the defense line. Its purpose is to block the opponent from closing a Mill and then punish the opponent for giving up. Then it can make 1-3 fortresses in four directions or the middle. If AI loses one son after making a triangle, it can limit the opponent's four pieces. Please don't block AI from making a triangle here. If you are Player two, the AI's action is to try to make a triangle. The first piece is always placed in the cross entrance, with four openings up and down, left and right, three openings in the T-shaped entrance, and only two openings in the corner, which is also the weakest inside.ĪI's action: always place at your opposite cross entrance, the second piece place at another cross entrance, AI's action will think you want to make a triangle and block.
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